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Thursday, 2 August 2018

Massively Multiplayer Online Role Playing Game

WAR had grown overnight to become the gamers' primary virtual world. It was the next generation MMORPG (massively multiplayer online role playing game). Its emphasis at all times was to put its members into the virtual scenes where they could transact every day worldly commerce alongside living out their extraordinary fantasies.

WAR had taken gaming to the 'next level' and overnight collapsed its competitors by bringing down the servers from which they ran. It then went on to win the public's enthusiasm with real life incentives that paid actual money.

Shopping malls interacted with virtual requests - where you could order a pizza from the Zenith Master and it would actually arrive minutes later. Folk could go to their favourite mall, and find their preferred store, walking through virtual aisles, trying on avatar clothes, paying for them with virtual money. All, with a same day delivery. Energy credits bought gamers real life discounts, bringing tangible incentives to the game.

Council meetings were now held within WAR's virtual Civic Halls, and people attended without ever leaving their homes - they could vote from anywhere in the world.


-Gabriel Brunsdon, Puck in Hell, Azlander Series

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